Realtime / Systems / Visuals001
TechnicalArtist
Haojun Li / PortfolioHover the sea · scroll to explore ↓
About002
Profile
Game Design student at Sheridan College with academic project experience in Unreal Engine and Unity. Combines C++, C#, HLSL, and Blueprint knowledge with Niagara, Houdini, EmberGen, and Maya workflows. Interested in technical art, real-time content integration, and solving technical problems in collaborative development.
Toolkit
Unreal
Engine(Blueprint / C++)(Gameplay systems)
Game design
Solo & team skills
Unity(C#)
Gameplay systems · prototyping · technical design
Niagara(Real-time VFX)
Houdini(Procedural)
EmberGen(Smoke & fire sims)
HLSL(Shaders)
Dialogue & UI systems