Haojun LiTechnical Artist
Based in Oakville, Canada.Get in touch ↗
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I build the parts of a game you feel before you notice them: how a plane answers a tilt of the body, how a dialogue branches, how smoke hangs in a ruined room.

Game design student working in Unreal Engine Blueprint and Unity C#. I focus on gameplay systems, prototyping and technical design, with real-time effects in Niagara, Houdini and EmberGen. I have built academic projects solo and in teams, and I like tracking down the bug nobody else wants.

技术美术 / 游戏设计专业学生。熟悉 Unreal Engine Blueprint 与 Unity C#,专注玩法系统、原型与技术设计,并使用 Niagara、Houdini、EmberGen 制作实时特效。独立及团队完成多个课程项目,乐于解决项目中的各种 Bug。

Toolkit
Unreal
Engine
(Blueprint / C++)(Gameplay systems)
Game design
Solo & team skills
Unity(C#)
Gameplay systems · prototyping · technical design
Niagara(Real-time VFX)
Houdini(Procedural)
EmberGen(Smoke & fire sims)
HLSL(Shaders)
Dialogue & UI systems